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90% of all revenue on Steam come from top 8 countries, US publishers  account for almost 50% of sales | Game World Observer
90% of all revenue on Steam come from top 8 countries, US publishers account for almost 50% of sales | Game World Observer

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid  Games
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games

New World Notes: Half-Life: Alyx So Far Sold About 680,000 Copies, Has Been  Played By About 180,000 Valve Index Owners (Based on SuperData Numbers)
New World Notes: Half-Life: Alyx So Far Sold About 680,000 Copies, Has Been Played By About 180,000 Valve Index Owners (Based on SuperData Numbers)

Printing money: How Valve went from being an indy game developer to the  most profitable company per employee in the USA - Digital Innovation and  Transformation
Printing money: How Valve went from being an indy game developer to the most profitable company per employee in the USA - Digital Innovation and Transformation

China Valve Industry Report, 2011-2012 - ResearchInChina
China Valve Industry Report, 2011-2012 - ResearchInChina

Valve's new revenue split with big game developers is a sign of weakness |  Shacknews
Valve's new revenue split with big game developers is a sign of weakness | Shacknews

China Pump, Valve, Compressor & Similar Machinery: Profit Ratio from Sales  Revenue | Economic Indicators | CEIC
China Pump, Valve, Compressor & Similar Machinery: Profit Ratio from Sales Revenue | Economic Indicators | CEIC

Does Valve deserve Steam's 30 percent cut? Many developers say no - Polygon
Does Valve deserve Steam's 30 percent cut? Many developers say no - Polygon

Control Valves Market Share & Size | Global Industry Report, 2018-2025
Control Valves Market Share & Size | Global Industry Report, 2018-2025

Valve now rewards successful games with a larger cut of Steam revenue -  Polygon
Valve now rewards successful games with a larger cut of Steam revenue - Polygon

China Valve & Cock: Profit Ratio from Sales Revenue | Economic Indicators |  CEIC
China Valve & Cock: Profit Ratio from Sales Revenue | Economic Indicators | CEIC

Steam Workshop introduces revenue sharing - GameSpot
Steam Workshop introduces revenue sharing - GameSpot

Steam Saw 1.7M New VR Users in 2020, 71% Increase in Game Revenue
Steam Saw 1.7M New VR Users in 2020, 71% Increase in Game Revenue

Industrial Valves Market Size, Share | Global Industry Report, 2022
Industrial Valves Market Size, Share | Global Industry Report, 2022

Valve Introduces New Revenue Split Changes For Steam Sales - Variety
Valve Introduces New Revenue Split Changes For Steam Sales - Variety

Steam devs speak: Maximum profits for Valve, minimum responsibilities -  Polygon
Steam devs speak: Maximum profits for Valve, minimum responsibilities - Polygon

Epic CEO says he would stop exclusivity deals "if Steam committed to a  permanent 88% revenue share" | OC3D News
Epic CEO says he would stop exclusivity deals "if Steam committed to a permanent 88% revenue share" | OC3D News

Steam sales revenue 2027 | Statista
Steam sales revenue 2027 | Statista

Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Revenue and Growth Statistics (2023) | SignHouse

Crazy Idea: What if Valve is supporting Linux because it makes a profit...  right now? : r/linux_gaming
Crazy Idea: What if Valve is supporting Linux because it makes a profit... right now? : r/linux_gaming

Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Demand for Valve Index VR Headset Still Strong 3 Years After Launch